
Attack Type Ranged
Attack Damage 44 – 48
Attack Range 475
Movement Speed 290
Strength 19
Agility 22
Intelligence 19
Strength per level 1.9
Agility per level 2.5
Intelligence per level 1.8
Armor 2.1
MagicArmor 5.5
Electric Tide

Type: Magic
Radius: 700
Cast Time: 0.0 Seconds
Mana Cost: 125
Cooldown: 16.0 Seconds
Activation
Deals 40 / 60 / 80 / 100 to 70 / 105 / 140 / 175 Magic damage to enemies who get hit by the moving Tide. Enemies take more damage the further away they are and damage is dealt on both expansion and contraction of the Tide.

Type: Magic
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 20 / 30 / 40 / 50
Cooldown: 45.0 / 40.0 / 35.0 / 30.0 Seconds
Activation
Applies Corrupted Conduit (Enemy) to targeted Enemy Hero and Corrupted Conduit (Self) to yourself, linking both together and adding one charge per second.
The link is broken if the enemy moves more then 700 units away from the Disciple, if the Disciple loses sight of him, or 50 / 100 / 150 / 200 total damage is drained.
The lost or bonus damage is retained for 13 seconds after the link is broken.
Grants 800 AOE Clearvision on the target while draining.
Corrupted Conduit (Enemy)
Corrupted Conduit (Self)

Type: Magic
3 / 6 / 9 / 12% Movement Speed
Activation
Applies Static Discharge and deals 40 / 60 / 80 / 100 Magic damage to enemies who cast direct spells on the Disciple.
Static Discharge Effects
80% movement speed slow, decreasing over 0.3 / 0.6 / 0.9 / 1.2 seconds.
Overload

Type: Physical
Cast Time: 1.0 Seconds
Mana Cost: 100
Cooldown: 80.0 / 70.0 / 60.0 Seconds
Activation
Shoots a jolt every 0.85 / 0.75 / 0.6 seconds that does 37.5 / 50 / 62.5 Physical damage to the lowest health target in a 525 area around the Disciple.
Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted every time the same unit is hit.
Overload lasts 20 / 25 / 30 seconds.
Jolted Effects
Armor Per Charge: -1
Coming Soon!
Corrupted Disciple Skill Build
Coming Soon!
Corrupted Disciple Strategy
Coming Soon!
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