HoN Artillery background story:-
He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!
Affiliation : Agility
Movement Speed: 295
Attack Range: 550
Damage: 44 - 48
Strength: 2.0
Agility: 2.6
Intelligence: 1.4
Armor: 2.5
Damage Reduction: 13%
Magic Dmg. Reduction: 25%
Attack/s: 0.73
Attack Type: Ranged
HoN Artillery Spells:-
1. LRM
Artillery charges up and fires his Long Range Missiles at a rapid pace!
Target a location to charge up for 0.5 seconds then fire missiles at the location for 4 seconds. Fires 4 missiles per second that deal 15 plus 10 / 17 / 24 / 31% of attack damage in Physical Damage and travel 1500 units. Does 60% damage to non hero units.
Activate again to turn toward your cursor while firing your LRM.
- Range: 1,500
- Channeling Time: 0.0 Seconds
- Mana Cost: 80 / 85 / 90 / 95
- Cooldown: 12.0 Seconds
- Required Level: 1 / 3 / 5 / 7
Target a location to charge up for 0.5 seconds then fire missiles at the location for 4 seconds. Fires 4 missiles per second that deal 15 plus 10 / 17 / 24 / 31% of attack damage in Physical Damage and travel 1500 units. Does 60% damage to non hero units.
Activate again to turn toward your cursor while firing your LRM.
2. Fragmentation Shells
Attacks and LRM hits slows your enemies.- Required Level: 1 / 3 / 5 / 7
Passively adds a stacking 7% Movement Speed Slow to your attacks and LRM hits for 3 seconds. Stacks up to 2 / 3 / 4 / 5 times.
- Mana Cost: 10
- Cooldown: 10.0 Seconds
- Required Level: 1 / 3 / 5 / 7
Activate to place a 350 radius ring on the ground. When you are within the ring you gain a bonus 5 / 15 / 25 / 35% Base Damage and 100 / 150 / 200 / 250 Range. May be cast while channeling.
- Type: Magic
- Range: 700
- Radius: 250
- Cast Time: 1.0 Seconds
- Mana Cost: 150 / 200 / 250
- Cooldown: 90.0 / 80.0 / 70.0 Seconds
- Required Level: 6 / 11 / 16
Activation
Target an area to deal 200 / 350 / 500 Magic Damage and Stun enemies for 2 Seconds. Radius is 250 units.
Target an area to deal 200 / 350 / 500 Magic Damage and Stun enemies for 2 Seconds. Radius is 250 units.
The barrage launches you backwards into the air due to recoil!
HoN Artillery Item build:-
HoN Hero Spotlight Artillery
HoN Artillery Guide:-
Introduction:
Strategy :
Artillery in the early game is a very hard hero to beat last-hit wise due to the spell "Bunker Down". This spell will help you last-hit like no other.I don't agree with other guides saying you should max E before Q. It is perfectly fine to lasthit with just 1 lvl of E. Maxxing it will ensure you much safer farming, but at the same time reduce your Killing, Farming and Ganking potential without your ultimate. I like maxxing it out early and it's a great harassing tool.
When playing this hero you want to find items that boosts your overall stats, and your attack damage. This is to increase your survivability aswell as the increased damage to your machine-gun. This spell will be devastating later.
Throughout the game your farming potential will increase as you build your damage items, you will be an absolute farming machine. In teamfights you'd want to hit as many people as possible with your ulti and then you will reign bullets on your enemies, along with your teams help.
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