Attack Type Melee
Attack Damage 45 – 59
Attack Range 128
Movement Speed 315
Strength 20
Agility 21
Intelligence 16
Strength per level 1.7
Agility per level 3.0
Intelligence per level 1.4
Armor 4.94
MagicArmor 5.5
Vanish
Mana Cost: 30
Cooldown: 24.0 / 18.0 / 12.0 / 6.0 Seconds
Activation
Applies Vanish to self.
Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.
Vanish Effects
25% Movement Speed
Flurry
300 Attack Speed
Expires after 1 / 2 / 3 / 4 attacks
Range: 100
Radius: 450
Cast Time: 0.8 Seconds
Mana Cost: 50
Cooldown: 30.0 Seconds
Activation
Places an Electric Eye at target location. Can be placed without breaking Vanish’s stealth. The eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to them. You may have 2 / 3 / 4 / 5 Electric Eyes active at any one time. Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing nearby enemies.
Passive
On Attack
10 / 15 / 20 / 25% chance to disarm opponent for 1 seconds and deal a 1.25 / 1.5 / 1.75 / 2.0x critical strike.
Once disarmed, opponents cannot be disarmed again by the scout for 2 seconds.
Marksman Shot
Type: SuperiorMagic
Range: 1,500 / 2,000 / 2,500
Channeling Time: 0.3 Seconds
Mana Cost: 125 / 175 / 250
Cooldown: 50 / 40/ 30 Seconds
Activation
After channel time, fires projectile at target that deals 250 plus 10 / 20 / 30% of target’s maximum health in Magic damage. Applies Wounded to target unit for 4 seconds.
Vision must be maintained on the target during channel time, or the cast is cancelled.
Wounded Effects
20 / 30 / 40% Movement Slow
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Scout Skill Build
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Scout Strategy
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