== Design ==
= New Hero =
New Legion Strength Hero: Shellshock: Guardian of the Sanctuary Stone
+ Shellshock is a mobile support hero who thrives on initiating small skirmishes with his teammates. He is able to bring allies with him into battle using Rolling Thunder and makes escaping difficult for his enemies.
+ The young, naive Shellshock is the lone Quantula Guardian of the Sanctuary Stone, a relic of immense power that creates a perfect equilibrium of life and death, darkness and light. Forced to flee his sheltered homeland of The Luminary in order to protect the Sanctuary Stone, Shellshock is constantly bewildered by the bizarre, violent actions of man, beast, and daemon. Even more astonishing, however, is the ongoing discovery of his own tremendous power.
Fireflies
- Shellshock never travels alone, and can exhume these bioluminescent stowaways from the Luminary to light his path.
- Target a location to spawn a line of fireflies that lasts for 8 seconds. Each firefly provides vision in a small area around itself.
- Enemy units hit by the initial blast are dealt 60/90/120/150 Magic Damage. Enemy heroes who touch fireflies will be sighted.
- Target a location to spawn a line of fireflies that lasts for 8 seconds. Each firefly provides vision in a small area around itself.
- Enemy units hit by the initial blast are dealt 60/90/120/150 Magic Damage. Enemy heroes who touch fireflies will be sighted.
* Range: 1600
* Radius: 250
* Manacost: 40
* Cooldown: 11/10/9/8 seconds
* Radius: 250
* Manacost: 40
* Cooldown: 11/10/9/8 seconds
Rolling Thunder
- Curling into his shell, Shellshock rolls directly toward his enemy, picking up allies on the way.
- Target an enemy unit to roll toward them. Shellshock can pick up 1/2/3/4 ally heroes and 4/6/8/10 small allied units on the way, including Fireflies.
- Upon collision with an enemy hero, applies a 1/1.25/1.5/1.75 second Stun and 80/120/160/200 Magic Damage in a small area. Deals an extra 30 Magic Damage for each ally hero and 10 Magic Damage for each small ally unit picked up.
- Target an enemy unit to roll toward them. Shellshock can pick up 1/2/3/4 ally heroes and 4/6/8/10 small allied units on the way, including Fireflies.
- Upon collision with an enemy hero, applies a 1/1.25/1.5/1.75 second Stun and 80/120/160/200 Magic Damage in a small area. Deals an extra 30 Magic Damage for each ally hero and 10 Magic Damage for each small ally unit picked up.
* Range: 1200
* Impact Radius: 300
* Manacost: 120
* Cooldown: 16 seconds
* Impact Radius: 300
* Manacost: 120
* Cooldown: 16 seconds
Sanctuary Stone
- The sacred stone from the Luminary imbues Shellshock with both the protective and destructive forces of Newerth.
- Passively grants 2/3/4/5 Magic Armor to yourself and nearby allies, and applies -2/-3/-4/-5 Magic Armor to nearby enemies.
- On death, drops a Sanctuary Stone which can be picked up, granting the owner the current power of this ability for 30 seconds.
- Passively grants 2/3/4/5 Magic Armor to yourself and nearby allies, and applies -2/-3/-4/-5 Magic Armor to nearby enemies.
- On death, drops a Sanctuary Stone which can be picked up, granting the owner the current power of this ability for 30 seconds.
* Aura Radius: 600
Luminous Tether
-
Shellshock's shell generates a viscous fluid that can contain his
enemies in a single location. Should they stretch this fluid too far, it
will snap, damaging them and any units around them.
- Activate to deal 120/180/240 Magic Damage to nearby enemy units and cover them in luminescent slime.Luminous Tether will slowly pull enemies back to their starting position.
- If an enemy pulls the tether too far, it will snap, dealing 120/180/240 Magic Damage to them and applying a tapering 80% Movement Speed Slow. Deals 60/90/120 Magic Damage to enemies by the affected target.
- Activate to deal 120/180/240 Magic Damage to nearby enemy units and cover them in luminescent slime.Luminous Tether will slowly pull enemies back to their starting position.
- If an enemy pulls the tether too far, it will snap, dealing 120/180/240 Magic Damage to them and applying a tapering 80% Movement Speed Slow. Deals 60/90/120 Magic Damage to enemies by the affected target.
* Radius: 400
* Manacost: 100150/200
* Cooldown: 100/90/80 seconds
* Manacost: 100150/200
* Cooldown: 100/90/80 seconds
New Debut EditionShellshock Avatar: Crochetshock
- This soft and snuggly snail was made for young Prince Jeraziah by the monks of the Shao Temple to console the homesick lad, and now the incredible power of the Sanctuary Stone has infused it with a life force brimming with love and compassion for her Prince and his Legion. She is more than happy to share a hug, but if anyone tries to harm her friends they will quickly find out her stuffed, enchanted shell can bring a sharp and thunderous punishment.
New Shellshock Avatar: Ol' Packsnail
- The Ol' Packsnail has been wandering Newerth for centuries, gathering damaged trinkets, seedlings, and critters to take back to his home in The Luminary so they can benefit from the power of the Sanctuary Stone. As he travels he spreads his salvaged collectibles across the map wherever they are needed to restore the ecosystem's natural balance, and though some may lament his seemingly lackadaisical pace, the Ol' Packsnail knows whenever he arrives, it's just in time.
= Hero Balance =
Behemoth
Enrage
- Bonus damage decreased from 100/175/250/325% to 75/150/225/300%.
Shockwave
- Superior Magic Damage from the main shock wave decreased from 200/275/350 to 100/130/160.
- Magic Damage from the extra shock waves increased from 25/35/45 to 35/45/55.
- Extra shock waves spawned from heroes deal 50/65/80 Magic Damage instead.
- Bonus damage decreased from 100/175/250/325% to 75/150/225/300%.
Shockwave
- Superior Magic Damage from the main shock wave decreased from 200/275/350 to 100/130/160.
- Magic Damage from the extra shock waves increased from 25/35/45 to 35/45/55.
- Extra shock waves spawned from heroes deal 50/65/80 Magic Damage instead.
* These shock waves deal the 50/65/80 Magic Damage to the hero it spawns from, and to all valid enemy units around it.
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Gunblade
Grappling Shot
- Cast range decreased from 600/650/700 to 500/575/650.
- Cooldown increased from 70/50/30 seconds to 80/60/40 seconds.
- Cast range decreased from 600/650/700 to 500/575/650.
- Cooldown increased from 70/50/30 seconds to 80/60/40 seconds.
-----------------------------------------------------------------------------
Jeraziah
Protective Charm
- Duration rescaled from 5/8/11/14 seconds to 6/8/10/12 seconds.
- Duration rescaled from 5/8/11/14 seconds to 6/8/10/12 seconds.
-----------------------------------------------------------------------------
King Klout
Conscription
- Disable duration decreased from 3 seconds to 1.5/2/2.5/3 seconds.
- Magic Armor reduction per charge increased from 0.2/0.4/0.6/0.8 to 0.4/0.6/0.8/1.
- Disable duration decreased from 3 seconds to 1.5/2/2.5/3 seconds.
- Magic Armor reduction per charge increased from 0.2/0.4/0.6/0.8 to 0.4/0.6/0.8/1.
-----------------------------------------------------------------------------
Salomon
Wish for Wealth
- Gold per enemy unit killed changed from 3/4/5/6 + 1/2/3/4 * Charges to 4/7/10/13 + Charges.
- Max gold per enemy unit killed decreased from 30 to 10/15/20/25.
- Timer per individually timed charge increased from 30 seconds to 40 seconds.
Flaming Cleave (ultimate form's Ability 1)
- Cooldown increased from 3 to 5 seconds.
- Damage type changed from Physical to Magic.
Golden Sword (ultimate form's Ability 3)
- Now grants 60/120/180 bonus gold for killing enemy heroes.
- Fixed the tooltip to clarify that the Movement Speed Slow is only applied through Salomon's auto-attacks (and not through an ability or other sources of damage).
- Gold per enemy unit killed changed from 3/4/5/6 + 1/2/3/4 * Charges to 4/7/10/13 + Charges.
- Max gold per enemy unit killed decreased from 30 to 10/15/20/25.
- Timer per individually timed charge increased from 30 seconds to 40 seconds.
Flaming Cleave (ultimate form's Ability 1)
- Cooldown increased from 3 to 5 seconds.
- Damage type changed from Physical to Magic.
Golden Sword (ultimate form's Ability 3)
- Now grants 60/120/180 bonus gold for killing enemy heroes.
- Fixed the tooltip to clarify that the Movement Speed Slow is only applied through Salomon's auto-attacks (and not through an ability or other sources of damage).
== Community ==
= Ranked MMR Ladder =
+ MMR Ladder rewards will be given out by April 8th.
- The reward will be the Champion of Newerth name color.
= Dragon Wars =
+ Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here: www.heroesofnewerth.com/dragonwars/en
- Dragon Wars lasts until April 19th.
= Community Event Team =
+ Here to bring you HoN-related events with huge prizes!
+ The following heroes were in dire need of flavor tooltips. Below you can find a list of winners. Those who have won have earned 750 SC per ability and an avatar of their choice for the hero they submitted for.
+ Want to earn prizes as well? Visit us at http://tinyurl.com/honcet
Gravekeeper
Corpse Toss: Take this back. [Spastard]
Corpse Explosion: Talk about going out with a BANG! [Faust14]
Defiling Touch: This is my ghoulfriend! [LordMonokuma]
Zombie Apocalypse: Now you're in grave danger! [PhoenixHawk]
Corpse Explosion: Talk about going out with a BANG! [Faust14]
Defiling Touch: This is my ghoulfriend! [LordMonokuma]
Zombie Apocalypse: Now you're in grave danger! [PhoenixHawk]
Draconis
Dragonflame: I wish I could keep them medium-rare. [PhoenixHawk]
Draconic Defense: Beacons were lit. Newerth calls for aid! [Tartalacame]
Fiery Barrage: I can set fire to the rain! [CraZ_Killa]
Cataclysm: It will int-erupt the team fight! [NippleRaider]
Draconic Defense: Beacons were lit. Newerth calls for aid! [Tartalacame]
Fiery Barrage: I can set fire to the rain! [CraZ_Killa]
Cataclysm: It will int-erupt the team fight! [NippleRaider]
Gemini
Twin Breath: You're going to get Frostburned! [Repugnance]
Twin Fangs: Make like bananas and split. [CriticalW]
Elemental Force: Why put boots on a puppy? [LOLsmiles]
Fire & Ice: I've got split personalities. [Repugnance]
Twin Fangs: Make like bananas and split. [CriticalW]
Elemental Force: Why put boots on a puppy? [LOLsmiles]
Fire & Ice: I've got split personalities. [Repugnance]
Berzerker
Chain Spike: How's the Chain Reaction? [CriticalW]
Strength Sap: Vindi had brain drain, I have muscle drain. [Kel_Ebek]
Mark for Death: You and I have unfinished business. [Jrk]
Carnage: This is SPARTA! [CriticalW]
Strength Sap: Vindi had brain drain, I have muscle drain. [Kel_Ebek]
Mark for Death: You and I have unfinished business. [Jrk]
Carnage: This is SPARTA! [CriticalW]
Geomancer
Dig: Keep digging... we gotta find the joke. [Tartalacame]
Quicksand: I still wonder how this works on water. [LOLsmiles]
Earth's Grasp: May the crystal be with you. [NippleRaider]
Crystal Field: This is going to be a BLAST! Eventually... [LordMonokuma]
Quicksand: I still wonder how this works on water. [LOLsmiles]
Earth's Grasp: May the crystal be with you. [NippleRaider]
Crystal Field: This is going to be a BLAST! Eventually... [LordMonokuma]
Artillery
LRM: Shoot first, aim later! [PhoenixHawk]
Mortar Shot: Fireworks went wrong. [CuysauruS]
Special Ammunition: The secret to slowing you down? Lots of glue. [LOLsmiles]
Homing Missile: I think this one likes you! [Kel_Ebek]
Mortar Shot: Fireworks went wrong. [CuysauruS]
Special Ammunition: The secret to slowing you down? Lots of glue. [LOLsmiles]
Homing Missile: I think this one likes you! [Kel_Ebek]
== Matchmaking Maps & Modes ==
Forests of Caldavar
- All Pick
- Single Draft
- Balanced Random
Mid Wars
- Blind Ban
- All Random
Devo Wars
- Devo Pick
== New Content ==
= Songkran =
New Songkran Set Effect
- If you own Songkran Blitz, Songkran Disciple, Songkran Athena, Songkran Archer, and Songkran Hestia, each avatar will gain a festive pool of cleansing water and beautiful flowers beneath their feet!
New Songkran Holiday EditionBlitz Avatar: Songkran Blitz
- Songkran Blitz is ready to celebrate the new year by bringing the water festival to everyone in Newerth and we mean everyone! She's a blur of pure joy and merit-making as she dashes from town to town, cleansing away the bad luck and spreading blessings for a great year. Please join in the celebration and help her fling the pure waters and spirit of renewal across the map! Happy Songkran Newerth!
New Songkran Holiday EditionCorrupted Disciple Avatar: Songkran Disciple
- Songkran Disciple is out to show all of the other Disciples out there (particularly those obsessed with corruption and evil) that now is the perfect time to renew themselves with the cleansing waters of this joyous holiday! Join him in bringing in the purifying tide to wash away the sins and bad luck of the past with water balloons and soaking splashes! Even the most devoted Corrupted Disciples will have a good time!
New Songkran Holiday EditionDemented Shaman Avatar: Songkran Athena
- Even though Athena is a goddess, the constant application of wisdom, courage, and war strategy amidst all these dense mortals can be exhausting. It's time for a vacation! For centuries, she has heard about the joyous celebration of Songkran, and the idea of cleansing away the bad luck and burdens of the previous year sounds like exactly what she needs before diving back into her work of fighting for justice across Newerth. Everyone at the festival had better be prepared, because the goddess of war is on her way with a vast arsenal of water and the ability to summon an entire storm!
New Songkran Holiday EditionForsaken Archer Avatar: Songkran Archer
- In a land that has been forsaken for far too long, Songkran Archer is thrilled and honored to zip around the map on her personal watercraft through the cleansing waters of the Songkran Festival, spreading celebration of the new year. She carries with her a sincere respect for every elder she encounters (especially those who are waaaay elder, like Athena and Hestia) and a high-powered squirtgun that is powerful enough to blast even the most stubborn bad luck back into last year.
New Songkran Holiday EditionGravekeeper Avatar: Songkran Hestia
- While Hestia is traditionally the recipient of the first offerings during celebrations, when she joins the Songkran Festival she is honored to prepare food for the elders and pour water over their hands to show respect. She also helps people clean their houses, for an orderly home and hearth is an excellent way to enter the new year. When that is done and the festival moves into the streets, however, she is more than happy to douse her fellow celebrants with copious amounts of water to help them wash themselves of their sins and bad luck!
= Zodiac =
New ZodiacNight Hound Avatar: Ferocious Leo
- Hercules was rightfully wary when Leo the Nemean Lion descended from the heavens with a supposed desire to help the Legion, but after countless battles in which the ferocious beast decimated Hellbourne daemons and helped turn the tide against the forces of corruption, Hercules was more than convinced. He commissioned the elite City of Iron blacksmiths to forge a set of weapons and armor worthy of Leo's bravery and commitment, then presented the new kit himself, honoring his new comrade as a true hero and friend.
== Bug Fixes & Optimizations ==
= General =
+ The "Disable Auto Aggro" now functions properly in non-Practice Mode games.
+ The "Limit Map Pings" option will now function properly if disabled.
*
The delay between the max number of pings has been reduced from 2
seconds to 0.35 seconds when the "Limit Map Pings" option is disabled.
+ Long names no longer get truncated in the Match Stats window.Store
- Users will now be able to properly purchase an avatar after a discount by a Hero Mastery Coupon if they have enough coins for the discounted price.
Fluffylumps
-Apocalyptic Breath's fireball now flies more towards the center of the map (instead of being fired more towards the Hellbourne side).
- Reduced scaling from 10 Damage and 500 Health per minute to 6 Damage and 300 Health per minute.
- Being attacked no longer stops the treasure chest channel.
- Heroes will no longer attack nearby enemies during the treasure chest channel.
- Mimics and heropets will no longer be able to obtain gold by right-clicking on the treasure chest.
= Heroes =
Bubbles
-Steam Mage Bubbles' Shell Surf is no longer disabled when immobilized.
Defiler
- Unholy Expatriation's (Unholy Expulsion, boosted by Staff of the Master) secondary activation is no longer usable if Defiler is Stunned or Silenced.
Keeper of the Forest
-Nature's Sentinel will no longer be counted as a valid target for the unit count checks of certain neutral creep skills (e.g. Minotaur's Body Slam).
- Nature's Sentinel can no longer attack boss units (e.g. Kongor).
King Klout
- Clarified the Conscription tooltip to state that King Klout cannot build Conscription charges on a target that has been Transformed within the last 5 seconds.
*
Previously stated that King Klout cannot build Conscription charges on
any target that has been Transformed within the last 5 seconds.
Moraxus
- Now visually holds a shield regardless of Arcane Shield's level.
- Now shows the level 1 visuals of More Axes on his model if More Axes is not leveled.
Parallax
- The Fulcrum no longer persists if Parallax is terminated from the game.
Salomon
-Cosmic Cleave no longer has a linger time (previously had a linger time of 2 seconds).
-Flaming Cleave no longer has a linger time (previously had a linger time of 2 seconds).
Dark Lady
-Cover of Darkness no longer overrides the morph visuals of Kuldra's Sheepstick, Pollywog Priest's Morph, and Witch Slayer'sMiniaturization.
War Beast
-Skullcrusher War Beast now properly starts with blue skill icons. When Metamorphosis is skilled up, the skill icons become red.
Witch Slayer
- Heavenly Blast (Silver Bullet, boosted by Staff of the Master): cooldown and mana cost values properly adjusted to not change at level 3 of the skill.
*
Previously, Heavenly Blast had 5 seconds less cooldown and 25 less mana
cost compared to Silver Bullet when the skill was level 3.
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